As you probably know by now, Depth Map Automatic Generator 5 (DMAG5), the leading automatic depth map generator from ugosoft3d, has a new parameter which downsamples the input images in order for the whole process of generating depth maps to be (much) faster. Let's see the impact of this "downsampling factor" in the quality of the depth/disparity maps produced by DMAG5.
Let's generate depth maps with DMAG5 using a downsampling ratio/factor of 1 (no downsampling), 2, and 4.
This takes 07:40 (7 minutes 40 seconds) of cpu time using debug version of DMAG5 on a linux box.
This takes 00:53 (53 seconds) of cpu time using debug version of DMAG5 on a linux box. This is a speedup of 8.7 when compared to cpu time without downsampling.
This takes 00:07 (7 seconds) of cpu time using debug version of DMAG5 on a linux box. This is a speedup of 65.7 when compared to cpu time without downsampling.
Of course, as the downsampling ratio/factor increases, the depth map quality decreases a bit but isn't a good speedup worth a little bit of depth map quality degradation? At the very least, it's a great to see the effects of the parameters on the generated depth/occlusion maps.
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