This is the sequence of images:
This is the input to MVS10:
nvm file = duh.nvm
Min match number (camera pair selection) = 100
Min average separation angle (camera pair selection) = 0.1
radius (disparity map) = 32
alpha (disparity map) = 0.9
color truncation (disparity map) = 20
gradient truncation (disparity map) = 10
epsilon = 255^2*10^-4 (disparity map)
disparity tolerance (disparity map)= 0
downsampling factor (disparity map)= 2
sampling step (dense reconstruction)= 1
Min separation angle (low-confidence 3D points) = 0.1
Min image point number (low-confidence 3D points) = 3
Max reprojection error (low-confidence image points) = 2
Radius (animated gif frames) = 1
Angle amplitude (animated gif frames) = 5
The nvm file is the output of the structure from motion software SfM10. I use a downsampling factor of 2 for depth map generation. Using a downsampling factor of 1 takes too long and using a downsampling factor of 4 is a little bit too loose w/r to the quality of the depth maps produced. A compromise was reached by using a downsampling factor of 2. I use a max reprojection error of 2.0 pixels, which is quite tight. To get a denser 3D reconstruction albeit less accurate, you may want to use something looser (maybe up to 16.0 pixels) and re-run MVS10 (without deleting any mvs file).
This is the animated gif representing the dense 3d reconstruction obtained by MVS10:
This is the sketchfab viewer which enables you to move around the 3D scene:
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