I have written a technical report about depth map improvement using the fast bilateral solver of Jonathan Barron. It basically shows what Depth Map Automatic Generator 9b (DMAG9b) can do. Now, in that paper, I tried to improve the quality of depth maps generated by Depth Map Automatic Generator (DMAG), a notorious (but cool) creator of "fuzz" near object boundaries, so I might have asked too much. Still, DMAG9b is very good at making object boundaries crisp.
Here's the link: Depth Map Improvement Using The Fast Bilateral Solver.
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