For the spare depth map, I used a gradient over the whole image which I then erase to reveal the main subject. Then, I drew as little as possible to suggest the depths on the main subject.
To draw the edge image, I simply used the "Paths Tool" left-clicking all along the main subject.
I used:
beta = 10
number of iterations = 5000
scale number = 1
connection level = 1
connection level 2 = 1
Because I used an "edge image" which prevents bleeding across object boundaries, I was able to use a relatively low value for beta to facilitate depth propagation.
To create a wobble/wiggle, you may also want to use FSG11. The cool thing about FSG11 is that you can provide the background that's gonna be revealed when creating the frames in the form of a second reference image and depth map.
To create the second reference image, I just took the reference image and use the cloning tool to extend the background into the main subject.
The second reference depth map is the gradient that I used to create the sparse depth map.
Here's a video tutorial for the whole thing:
Hi, do you think it's possible to convert a full movie with this software ? Thanks.
ReplyDeleteNo, you would need something to track the objects between key frames.
DeleteBonjour,
ReplyDeleteL'idée d'avoir une deuxième image de référence à l'air très bonne.
J'ai installé FSG11, mais je n'ai pas trouvé dans le manuel comment ajouter une 2ème image de référence et une 2ème depth map.
Hello,
The idea of having a second reference image looks pretty good.
I installed FSG11, but I did not find in the manual how to add a 2nd reference image and a 2nd depth map.
My apologies. I dropped the idea of having multiple depth maps since then. I think it was getting too complicated. So FSG11 takes a single depth map now, just like FSG4. if you have a stereo pair, you can use FSG6 which takes left + right depth maps.
Delete