Automatic depth map generation, stereo matching, multi-view stereo, Structure from Motion (SfM), photogrammetry, 2d to 3d conversion, etc. Check the "3D Software" tab for my free 3d software. Turn photos into paintings like impasto oil paintings, cel shaded cartoons, or watercolors. Check the "Painting Software" tab for my image-based painting software. Problems running my software? Send me your input data and I will do it for you.
If you go to the 3D Software page and download/extract ugosoft3d-10-x64.rar, you will find a manual for MVS10 called "mvs10_manual.pdf". The manual explains the workflow/pipeline of MVS10 and the parameters in "mvs10_input.txt", the input file needed by MVS10. In order to use MVS10, you need to run Structure from Motion 10 (SfM10) first.
The output of MVS10 is:
- A set of frames named duh_XX.jpg where XX varies from 01 to 11 that can be used to create an animated gif of the reconstructed 3D scene.
- A point cloud in ply format names duh.ply that describes the 3D scene which can be loaded and possibly meshed (I recommend using the Poisson method) in MeshLab.
Here are a few examples:
Set of 3 images (1280x720) extracted from a video taken with iphone4s.
Sparse 3D reconstruction obtained with SfM10.
Dense 3D reconstruction obtained with MVS10.
Set of 8 images (1280x720) extracted from a video taken with iphone4s.
Sparse 3D reconstruction obtained with SfM10.
Dense 3D reconstruction obtained with MVS10.
Set of 8 images (1080x1920) extracted from a video taken with iphone4s.
Sparse 3D reconstruction obtained with SfM10.
Dense 3D reconstruction obtained with MVS10.
Here's a tutorial video for MVS10:
The windows executable (guaranteed to be virus free) is available for free via the 3D Software Page.
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